This is a shot test. I used wrap deformers to drive a very high poly mesh. I'll keep posting updates on this shot as more details are added. I'm just about ready to start on the actual animation of this short. I still need to tweak some of the storyboards to get the timing just right. I just know that I'm in for one hell of a rendering time. The poly-count of a single shot averages by thousands of polygons, not to mention the effects, textures and lighting I need to add still. But I hope for the best and that it will turn out right. Shoot me an email, or post a comment!
Sunday, August 23, 2009
Pistols
Sword
Saturday, August 22, 2009
Animation Short
I decided on a short animation project based around a character. No deep story lines, just raw CG. I started with a few thumbnail sketches...
If you have any questions regarding these steps, please shoot me an email. In the future I will post some video tutorials on painting and sculpting...
Tuesday, February 5, 2008
February Project Update
Here's another update on Jean Gray. I followed the same process as with Storm. Jean however is not as dramatic and dynamic as Storm, so it always looks to me like something's missing. I'm always looking for cloth blowing in the wind, or some other type on detail that I can add in. So let me know what you think...
Sunday, February 3, 2008
February Project Update
I worked some more on Storm this week. I'm trying something different this time, attempting to model as much as I can in ZBrush so that it looks like a sculpture made from a 2D image. I created the base mesh of the hair in Maya and sculpted it in ZBrush. I added some leather bump to it as well and it gives it that extra level of detail.
I hope you like it...