Here's the head model as promised. I think that maybe the mesh is a little too dense, but since it's going to be just a still image, it shouldn't bother too much. My next step is to get rid of all those ugly tri's.
I have been working as a lead modeler and supervising animator for one of the top graphics companies in South Africa, DEPTH VFX, where I was responsible for Modeling, rigging and animation of the characters. Now a freelancer in Namibia, I specialize in film and television productions, Visual Effects and conceptual designs.
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