Thursday, January 17, 2008

Myth Project Update


Here's a couple of screenshots of the bow. I turned on High Quality Shading with BUMP and DISPLACEMENT Maps. The UVs of this was tricky to lay out since it goes along a curve. But I used Planar Mapping and Cylinder Mapping and then tweaked it manually a little, so it came out nicely. I love the patterns on the bow, which was really just random scribbling. For the feathers I converted Paint Effects to Polygons and used a latice to deform them into the shape I want.

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