Monday, January 28, 2008

The Queen of Babylon


Here's a pic of the Queen of Babylon. It's more a screenshot of a film project I'm working on. I liked this shot of her, so I decided to render out a large image. The texturing and shading isn't quite done yet, but it's already at a stage where I feel it's taking shape. The set she's in is a combination of 3D elements and painted Backdrops. It's awesome what some DOF and environment fog will do...
I hope you like it...

2 comments:

Madhatter said...

Hey man,
That's beautiful stuff! I was reading your post about 7-8.5 integration with cloth sims on DT. Have you had success with Syflex over ncloth since then? I'm trying to figure out how to speed up my 8.5 workflow for hair/cloth and am not too satisfied with its solvers, and figured Syflex would be a better try.

Anonymous said...

I haven't played around with nCloth that much. My experience with Maya 8.5 was terrible. 8.5 was very slow and with the new code, most of my 3rd party plugins no longer worked, so I stick with Maya 7 and Syflex.

Syflex is an awesome cloth sim. It's fast and has very realistic computation. Plus, its easy to set up. I enjoy the fact that I can isolate collisions and add various levels of fields to it. There will always be trouble spots with cloth (no matter what you use). But with syflex, because it is modeled mesh, I can bake the cloth and fix some of the small problems manually.

As far as hair goes, I still use Maya Hair. I've tried other solvers, but thus far, I like the idea that I can control curves and constain them exactly where I need them to be.

I guess animation is all about smoke and mirrors. So whatever works for a specific shot - go for it.